If you get completely stuck, you can use a scarce (unless you buy some IAP) helmet item to finish a level, but the stage will be marked with your shame until you do it correctly. The game is pretty flexible about letting you move past a stage you can’t figure out, but it won’t let you leave too many unfinished stages behind. The levels run the gamut from laughably easy to insanely difficult, with a really nice difficulty curve. Given the first game ended up with 400 levels, you can probably expect this number to swell considerably, but even just taken for what it is you get quite a bit of bang for your buck. It’s a given that you’ll be getting a batch of new levels, but unlike some sequels that start off a little thin on the level count, this game gives you 120 levels right off the bat. It’s a mission pack sequel to be sure, but it’s at least a pretty good mission pack sequel. In the end, however, you’re still going to be dropping a variety of pre-determined objects to push, catch, and cover one or more oranges to protect them from the killer rain. Now, to be very direct, there’s not a great deal of room in the concept for any crazy additions to appear in a sequel, but Cover Orange 2 does try its best to freshen things up without hurting the core gameplay. It proved to be a fairly big hit, and as these things work, here we are today with Cover Orange 2 ($0.99) (or Cover Oranger in the widely-accredited Die Hard counting system), once again from FDG Entertainment. A physics-based puzzle game that works a bit like a reverse Angry Birds (Free), it has you placing various objects to protect oranges from deadly passing rainclouds. A while back, FDG Entertainment treated iOS gamers to a port of the popular Russian Flash game, the descriptively-named Cover Orange ($0.99).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |