![]() ![]() V1.1.0 - The Rebel freed from chemical dependency. V1.2.0 - Crossbows of the Commonwealth, CROSS Jetback, Survival Outfits Collection freed from chemical dependency. V1.2.1 - Fixed an issue with the info.xml file showing the wrong version. Move it to the bottom of your load order and you should be good. ![]() Should also work with Weaponsmith Extended, though it does not require it at this time. Works on my machine, requires all the mods listed above as masters. The mods below are required as community resources that this mod uses.Īrmor and Weapon Keywords Community ResourceĬrafting Workbenches (Follow the installation instructions for AWKCR compatibility) Model ChemLab is a unique product incorporating both an interactive simulation and a lab notebook workspace with separate areas for theory, procedures and student observations. Wastland Sniper (Moved to Rugged Outfits) Wearable Postman Shoulderbags (Moved to Packs) Nuka Gear (Moved Nuka Gun ammo to "Energy" category of CW Ammo Workbench) 7z About This File Anataron for the original mod Craftable in ChemLab under the (Atomic Muscle) Wasteland Ranger category - See Requirements Atomic. Spartan Sniper Outfit (Moved to "Military Outfits") GITS Motoko Kusanagi Outfits (Name changes: ex: "GITS outerwear 02" => "Kusanagi Bolero", moved to Dapper Outfits) The Rebel (Added v1.1.0, moved to "Rugged Outfits")Ĭommonwealth Minidresses (Name changes: Outfit => "Minidress", moved to Dapper Outfits)Ĭommonwealth Shorts (Name changes: "Outfit" => "Shorts", moved to Casual Outfits) Survival Outfit Collection (Added 1.2.0, moved to "Rugged Outfits") However, if your mod is listed below, feel free to use the record changes I provide as you like or contact me and I will gladly make a standalone patch for you.īelow is a list of mods that you will need as masters for this patch to work.Ĭrossbows of the Commonwealth (Added 1.2.0 Moved all bolts to "Other" category of CW Ammo Workbench)ĬROSS Jetpack (Added 1.2.0, moved to "Packs") I sort of think that individual patches for AWKCR/AE and CW should be up to the original mod authors, so I don't know if that will be something I'll do. I don't download every armor and weapon mod that I see, but I'll add one if you suggest it. There are also some name changes for a few to hopefully make the item names less ambiguous and easier to distinguish from other mods. Instead, it contains records that move the items from the Chemistry Lab to the workbenches given by Armor and Weapon Keywords Community Resource (AWKCR), Armorsmith Extended, and Crafting Workbenches. This mod does not contain any meshes, textures, or other assets created by other modders. I made this mod for myself because I was tired of having tons of armor and other stuff in my chemistry lab and I decided to put it up for everyone else to enjoy. That's not immersive! This mod will restore your Chem Lab to it's intended purpose: making chems and not pants. I'm not on that level, but it drives me bonkers making clothes in the same place I make my drugs. So this mod has a somewhat silly tone, but I want to say I truly appreciate all the hard work the authors of armor and weapons mods out there put into their mods. ![]()
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